- Extensive Character Development system – a huge skill tree giving the player total control over their class and how they want to play.
Manufacturer's Description
--------------------------
Five years have passed since the dramatic events in Antaloor
brought the whole world to the edge of the abyss... and the
hero's strength is finally exhausted. He is a prisoner in the
dark dungeons of Gandohar's castle and any hopes he has of saving
his sister seem to have vanished along with his freedom.
However, just as his despair reaches its lowest ebb, a faint ray
of hope appears from an unexpected source. The Orcs have put
together a rescue squad and - amazingly - manage to free the hero
from his chains.
+ + + GAME OVERVIEW + + +
-------------------------
CAPTIVATING BACKGROUND STORY WITH NUMEROUS CUTSCENES TWO WORLDS
II offers a first-class combination of sheer atmospherics and
dazzling technology. A complex quest system paired with an
exciting and interactive campaign narrative guide players through
the vast landscapes of Antaloor, packed with thrilling and
emotional moments.
Sophisticated AI and balancing standards, experienced authors, a
flexible combat system, and the intuitive integration of the
immense depth of the magic system guarantee an experience suited
for experienced and novice RPG players alike. Realistic NPC
behaviors guide pathing and adaptive attack routines developed in
response to player's actions.
A comprehensive multiplayer structure including five different
modes ensures there is truly something to appeal to every player.
Arena mode allows players to test their skills against one
another in single or group battles, and Adventure mode provides
players a chance to team up and complete a series of missions all
contributing to an alternate narrative campaign. Lastly Village
mode introduces the ability to manage the growth of a rural town
while exploring the surroundings with friends and completing
various quests for the townsfolk.
+ + + CHARACTERS AND GAMEWORLD + + +
------------------------------------
IN A WORLD OF WONDER A NEW ADVENTURE HAS BE The hero's quest
will take him throughout the lands of Antaloor, ranging from the
morbid and macabre halls of Gandohar's palace, to the craggy
island of Alsorna with its mystifying ruined temple. He will
visit the vibrant twin desert cities of Hatmandor and Cheznaddar
provide two of the few remaining safe havens from Gandohar's iron
fist. Hatmandor continues to serve as a flourishing beacon of
trade and culture in the region, however in recent years
Cheznaddar has slipped into a state of despair, becoming a magnet
for those who skulk through the darkness. On an isolated island
off the coast reachable only by boat lies the new home of the
denizens of the destroyed city of Ashos, founded in the wake of
their flight from the persecution of Gandohar's armies and aptly
name New Ashos in an act of remembrance. Nearby stands the
legendary Veneficus University, home to the most powerful
magicians in all of Antaloor. Galloping across the rolling slopes
of the Savannah the hero will find an abundance of animal and
life, with cougars poised to pounce from the thickets and
rhinoceros grazing in the midday sun. Over the horizon lies the
dark, murky swamps filled death, mindlessly wandering rotting
abominations, and the forgotten village of Tir Geal thought lost
many years ago.
However the world will not be the only challenging obstacle the
hero will encounter during his travels. Many of Antaloor's
citizens possess personalities as colorful as the world they
inhabit. Street urchins beg for morsels of food as the hero
passes by, local gamblers try to entice the hero with promises of
"fair" play and good times, and sometimes the most endearing
allies can arise from the unlikeliest of scenarios. An epic
journey into the pages of Antaloor's past is must be undertaken
in order to reveal the path to the world's future...
+ + + GAMEPLAY AND TECHNOLOGY + + +
-----------------------------------
FLEXIBILITY, CUSTOMIZATION AND DEPTH - REDEFINED. Melee combat
incorporates a vast array of weaponry and accompanying styles, as
well as an active blocking mechanic all of which must be used in
conjunction to ensure survival. Magic combat spells are
determined by combining a variety of spell cards together using
the D.E.M.O.N.S. system, effectively creating spells based on the
nature of each individual ingredient - the possibilities are
virtually endless! Boisterous particle effects ensure each spell
is cast in breath-taking fashion. The same depth applies to the
PAPAK alchemy system which allows players to combine hundreds of
different ingredients from throughout the world to create elixirs
of varying potencies and effects, not all being purely
beneficial. The CRAFT tool allows players to break down pieces of
equipment acquired during their travels and use the materials to
enhance other armaments, effectively increasing their lifespan
and even opening up sockets for additional upgrades and
customization, which include the option of purchasing paints and
dyes from merchants to alter the color of their equipment!
The GRACE engine was designed and developed specifically for TWO
WORLDS II. In combination with the extremely flexible Mo-Sens
motion capture system, the engine is packed full of cutting-edge
technological features such as an unlimited number of dynamic
light sources, 24 bit HDR post-processing, and Real Eye
Adaptation. The power of GRACE also ensures drastically reduced
load times and smooth game performance, finetuned for each
platform via a dedicated version of the game engine.
FEATURES:
---------
Click to . * Flexible quest system often allow for
multiple paths to completion, and ensuing results
* Countless side quests provide enlightening revelations and
useful rewards
* Unique combat system - consisting of different types of melee
attacks (e. g. thrust strikes, jump strikes) and an active
blocking system. Also players can equip special items such as a
torch (which can be used in combat) and deadly daggers.
* Inclusion of a free-roaming, player controlled camera via the
"Oculus" objects collectible throughout game provide an
unparalleled level of environment exploration, and even add depth
to combat tactics in special cases.
* Incorporating physical effects directly linked to light sources
raises the benchmark for atmospheric effects. Lantern lights
swinging and spinning cast moving shadows while torches cast
embers into the air slowly losing their luster as they drift
towards the ground, all integrated in real time and providing a
truly unique realism.
* Revolutionary magic system: DEMONS - enables players to create
their own spells from predefined effects. Spells make use of the
game’s physics system to create special effects such as storms,
push waves, and repulsing auras
* Different ways of travelling: by foot, portals, boat and by
horse. Players can setup their own teleports in locations that
they wish.
* Hundreds of different weapons and armaments including CRAFT
system allows equipment to be upgraded and grow alongside hero,
and have certain color characteristics customized
* Diversity of mini-games injects a fresh air of variety into
standard play. Challenging dexterity with lock-picking, patience
with pocket-picking, and strategy with dice games the experience
never grows stale
* Extensive multiplayer mode offers a degree of versatility
unlike anything in the genre with five distinct game modes. Test
your merits against other players in the Arena Mode, team up with
up to eight friends in the Adventure Mode, or build and care for
your own town and countryside in the Village Mode
* All-new GRACE game engine, designed specifically for Two Worlds
II, powers state-of-the-art technology and graphics
PRESS QUOTES:
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XBG 360, Nov. 2010 - 92%
»… Huge, compelling and improved in the right places«
iamgamer.de, Nov. 2010, 92%
»… Congratulations to the genre's throne!«
Xboxed, Nov. 2010 - 90%
»… Two Worlds II overtakes the title "Classic RPG king"«
Gameswelt, Nov. 2010 - 89%
»… In the top league of role playing.«
xbox-newz, Nov. 2010 - 90%
»… A role playing game, which deeply impressed me«
RPG Italia, Nov. 2010 - 91%
»… Two Worlds 2 is the real surprise of this fall. In short, this
is a must for every fan of the action RPGs genre!«
GamersParadise, Nov. 2010 - 90%
»… And call this a beautiful rendition of a RPG and proof that
sequels can be so much better than the prequel.«
XboxAktuell, Nov. 2010 - 88%
»… Two Worlds II is for me a true surprise«
Eurogamer, Nov. 2010 - 90%
»… Impressed me deeply«
Gamers.at, Dec. 2010 - 90%
»… Definitely a game to fall in love with! Two Worlds II earned
the crown for "Best roleplaying game".«